WII-BASED EXERCISE PROGRAM IN PERSONS WITH INTELLECTUAL DISABILITIES: Technological perspective to improve motor development

Wii-based exercise program and intellectual disability

Authors

  • Maysa Venturoso Gongora Buckeridge Serra
  • Dra University of Estadual Paulista Júlio de Mesquita Filho (UNESP)
  • Dra University of Franca
  • Dra Association of Parents and Friends of the Exceptional of Franca (APAE)

DOI:

https://doi.org/10.5016/s1980-6574e10248761

Abstract

ABSTRACT

Aims: To examine the effects of Wii-based exercise program on individuals with ID. Methods: The study consisted of a case reports design involving six individuals with ID who attended a special needs school. The Wii-based exercise program for participants consisted of twenty sessions. The Motor Development Scale (MDS), the Beery-Buktenica Developmental Visual-Motor Integration (Beery VMI) test, and their additional tests (i.e., fine motor coordination and visual perception) were administered before and after the Wii-based exercise program; the researcher manually recorded games scores practiced in the program for further analysis. Results: The Wii games' results showed that participants significantly improved their performances during twenty sessions. Regarding the results of the applied tests, supplementary test results for motor coordination of the Beery VMI showed that the participants' performances improved significantly before and after the Wii-based exercise program. However, there were no significant changes in the results of the Beery VMI visual-motor integration, visual perception, and EDM before and after the Wii-based exercise program. Conclusions: Active videogame is a method of physical exercise which the people with ID can practice and develop motor skills (performance and acceleration) and maintain physical exercise routines, in order to promote health to this population.

Keywords: Intellectual disability. Exercise. Development. Motor skills.

Downloads

Published

2025-12-18