Opening frontiers in physical education through body interaction video games
DOI:
https://doi.org/10.5016/4996Keywords:
Physical Activity. Quality of Life. Health. Physical Education.Abstract
The industry of video games, one of the most prominent, have also influenced the area of physical education through new digital devices which enable body interaction. The videogame Wii Fit, object of this research, is one of these games which tries to promote the practice of physical activity in an entertaining way. This article presents a study based on virtual ethnography, involving an online content analysis about the perceptions of Wii Fit users about the game. Three virtual communities have been analysed, looking for posts about the perceptions of users regarding the influence of the game in their physical activity practices and healthy eating. The investigation showed that Wii Fit works as an educational tool that is able to influence users for regular physical activities as well as healthier nutrition habits.Downloads
Additional Files
Published
Issue
Section
License
Authors who publish in this journal agree to the following terms:
a) The authors assign copyright to the magazine, with the work simultaneously licensed under the Creative Commons Attribution License, which allows the work to be shared with recognition of its authorship and publication in this magazine.
b) The policy adopted by the Editorial Committee is to assign copyright only after a period of 30 months from the date of publication of the article. After this time, authors interested in publishing the same text in another work must send a letter to the Editorial Committee requesting permission to transfer copyright and await a response.
c) This magazine provides public access to all its content, as this allows greater visibility and reach of published articles and reviews. For more information about this approach, visit the Public Knowledge Project, a project that developed this system to improve the academic and public quality of research, distributing OJS as well as other software to support the public access publishing system for academic sources. The names and email addresses on this site will be used exclusively for the purposes of the magazine and will not be available for other purposes. This journal provides open any other party This work is licensed under a Creative Commons License